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AI Insights · Timothy · October 2022

Top 5 Sandbox Games on iOS in Australia Q3 2022

Discover the performance trends of the top 5 sandbox games on iOS in Australia for Q3 2022. From weekly downloads to revenue and active users, see how these popular apps fared.

Top 5 Sandbox Games on iOS in Australia Q3 2022

In Q3 2022, the top sandbox games on iOS in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower for Roblox, Minecraft, Growtopia, Block Craft 3D: Building Games, and Rec Room: Play with Friends.

Roblox Weekly revenue for Roblox saw fluctuations, peaking at around $441K in the week of September 19 and closing the quarter at approximately $438K. Downloads experienced a significant rise towards the end of the quarter, reaching around 22K in the last week of September, while weekly active users remained strong, peaking at 661K in late July and ending the quarter at 632K.

Minecraft Minecraft's weekly revenue showed a downward trend, starting at approximately $41K and dipping to around $33K by the end of September. Downloads remained relatively stable, with a slight increase in the last week of September to 734. Active users hovered around 110K throughout the quarter, ending at 111K.

Growtopia Growtopia's weekly revenue fluctuated, peaking at around $3K in the week of July 25 and dropping to about $798 by the end of September. Downloads saw modest variability, with a peak of 66 in mid-September, while active users remained relatively stable, averaging around 500 throughout the quarter.

Block Craft 3D: Building Games Block Craft 3D: Building Games experienced a varied revenue trend, peaking at about $1.4K in early August and ending at approximately $863. Downloads showed a consistent pattern, reaching a peak of 2K in early July and concluding the quarter with around 1.6K. Active users saw a slight decline towards mid-quarter but stabilized around 5.5K by the end of September.

Rec Room: Play with Friends Rec Room's weekly revenue demonstrated fluctuations, starting at approximately $1.3K and ending at around $777. Downloads showed a decreasing trend, starting at 5K in early July and dropping to around 1.6K by the end of the quarter. Active users also saw a decline, starting at 13.9K and closing at approximately 9.6K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022